The Darkstalker Files
Minor Effect Suggestion: You restore 2 points to your Speed Pool.
Major Effect Suggestion: You can take a second action this round.
Speed. You gain 2 additional points to your Speed Pool. Enabler.
Hard to Hit: You are trained in Speed defense task. Enabler.
Seize the Moment (4+ Speed points): If you succeed on a Speed defense roll to resist an attack, you gain an action. You can use the action immediately, even if you have already taken a turn in the round. You don’t take an action during the next round, unless you apply a level of Effort when you use Seize the Moment. Enabler.
More Speed. You gain 2 additional points to your Speed Pool. Enabler.
Speed Burst (4 Speed points): You can take two separate actions in this round. In the following round, the difficulty of all actions is increased by one step. You cannot use this ability two rounds in a row. Enabler.
Quick Strike (4 Speed points) You make a melee attack with such speed that it is hard for your foe to defend against, knocking him off balance. The difficulty of making the attack is decreased by one step and the foe, if struck, is dazed so that for the next round, the difficulty of his tasks is increased by one step. Action.
Even More Speed. You gain 2 additional points to your Speed Pool. Enabler.
Hard to See. Your movements are so fast, it is impossible to make out your identity as you run past opponents. In a round where you do nothing but move, the difficulty of stealth tasks and Speed defense tasks is decreased by one step. Enabler.
Perfect Speed Burst (6 Speed points). You can take two separate actions this round. Enabler.
Flash Step (6 Speed Points): You are capable of briefly moving faster than normal vision can track. As an action, you can teleport instantly to any location within long range that you can see and could reach normally. You arrive safely with your possessions but cannot take anything or anyone else with you.
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