Masters Weaponry

You have worked long and hard with one particular type of melee weapon: swords, axes, daggers, whips, or whatever you choose. Thus, you are a swordsman, an axemaster, a mistress of knives, or whatever is appropriate to your chosen weapon. A master of the rapier is di erent from a master of the warhammer.

You might wear a symbol—a badge, a pin, a tattoo, an amulet, certain colors, and so on—that indicates the school in which
you trained, the style of ghting you have mastered, or the name of your mentor. Your weapon is almost certainly your nest possession. Not only is it well cared for and of high quality, but you probably keep it in
a beautiful scabbard, harness, belt, case, or something similar.

Additional Equipment: You have a high- quality weapon of your choosing.

Minor Effect Suggestion: The target is so dazzled by your expertise that it is dazed for one round, during which time the difficulty of all tasks it performs is modi ed by one step to its detriment.

Major Effect Suggestion: Make an immediate additional attack with the weapon as part of your turn.

Tier 1:

Weapon Master. You deal 1 additional point of damage with your chosen weapon. Enabler.

Tier 2:

Weapon Defense. While your chosen weapon is in your hand or hands, you are trained in Speed defense tasks. Enabler.

Tier 3:

Rapid Attack (3 Speed points). Once per round, you can make an additional attack with your chosen weapon. Enabler.

Tier 4:

Never Fumble. If you roll a natural 1 when attacking with your chosen weapon, you can ignore or countermand the GM’s intrusion for that roll. You can never be disarmed of your chosen weapon, nor will you ever drop it accidentally. Enabler.

Tier 5:

Extreme Mastery (4 Might points). When using your chosen weapon, you can reroll any attack roll you wish and take the better of the two results. Enabler.

Tier 6:

Damage Dealer. You deal 2 additional points of damage with your chosen weapon. This is on top of the damage from the Weapon Master ability, giving you a total of 3 additional points of damage. Enabler.

Death Dealer (5 Might points). If you strike a foe of level 3 or lower with your chosen weapon, you kill the target instantly. Action.

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Masters Weaponry

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