Weave the Veil

While all witches learn the basics of the Veil, you underwent training to see the very ‘thread’ of the Veil and even manipulate it.

Minor Effect Suggestion: The period of concentration needed is cut in half.
Major Effect Suggestion: You see even more than you normally do and can ask the GM one question about what you’re looking at.

Tier 1:

See the Unseen. You can perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe. When looking for things more conventionally hidden, the difficulty of the task is also reduced by one step. Enabler.

Stronger Connection You are Trained in tasks involving sensing and locating other witches.

Tier 2:

Find the Hidden (2+ Intellect points). You see the traceries of objects as they move through space and time. You can sense the distance and direction of any specific inanimate object that you once touched. This takes anywhere from one action to hours of concentration, depending on what the GM feels is appropriate due to time, distance, or other mitigating circumstances. However, you don’t know in advance how long it will take. If you use at least two levels of Effort, once you have established the distance and direction, you remain in contact with the object for one hour per level of Effort used. Thus, if it moves, you are aware of its new position. Action to initiate; action each round to concentrate.

Tier 3:

Remote Viewing (4 Intellect points) Distance is an illusion, as all space is one space. With great concentration, you can see another place. This ability can be used in one of two ways:
• Pick a spot a specific distance away and in a specific direction. For one minute, you see from that vantage point, as if that was where you stood.
• Think of a place that you have seen before, either conventionally or using the other application of this power. For one minute, you see from that vantage point, as if that was where you stood.
Either application takes anywhere from one action to hours of concentration, depending on what the GM feels is appropriate due to time, distance, or other mitigating circumstances. However, you don’t know in advance how long it will take. Action to initiate; action each round to concentrate.

Tier 4:

Warp the Weave (5+ intellect points) You fundamentally manipulate the very Weave of the Veil to create a pathway between two points. You instantaneously transmit yourself to any location that you have seen or been to, no matter the distance, as long as it is on the same world as you. Instead of applying Effort to decrease the difficulty, you can apply Effort to bring other people with you; each level of Effort affects up to three additional targets. You must touch additional targets to teleport them. Action.

Tier 5:

See Through Time (6+ Intellect points).
Time is an illusion, as all time is one time. With great concentration, you can see into another time. You specify a time period regarding the place where you now stand. Interestingly, the easiest time to view is about one hundred years in the past or future (difficulty 5). Viewing other times is more difficult—seeing a million years in the past or future, or moments behind or ahead of the present, are both difficulty 10.
This takes anywhere from one action to hours of concentration, depending on what the GM feels is appropriate due to time, distance, or other mitigating circumstances. However, you don’t know in advance how long it will take. Action to initiate; action each round to concentrate.

Tier 6:

Pocket Dimension (10 Intellect points)
you create a Pocket Dimension.

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Weave the Veil

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