The Darkstalker Files
Werewolves as playable characters.
Werewolves (aka were’s, wolfs, wulphs) have two forms. Their humanoid form resembles a muscular human with above average height and pointed ears.
Humanoid forms are naturally muscular due to the physical demands of repeated shifting.
Body hair is not uncommon in male and female humanoid forms, usually trailing from the back of the neck to the lower back.
Their wolf form resembles a wolf in shape and proportions only, with an average wolf form standing at 3-4 feet at the shoulder. Common lupine colors include variations/combinations of white, black, grays, and browns. Reddish or reddish brown fur is very rare and often prized among hound breeders.
Their wolf form grants them numerous abilities and advantages, including heightened senses, increased strength, increased stamina, healing factor, and the ability to seen in the dark as if in bright light.
While in their wolf form, werewolves possess an accelerated healing factor which makes them harder to permanently damage or kill. Though complete limb regeneration is impossible, reattaching lost limbs is well within reason and common practice during both World Wars.
Shifting is the werewolf ability to transform from humanoid to wolf form (or vice versa). For regular wolves, shifting is both natural and painless. For a hybrids, however, the process can be both traumatic and excruciatingly painful.
Shifting is usually voluntary but can be triggered as a reaction to physical stress or Lunar Pressure (the force that compels werewolves to shift form into wolf form).
Hybrids, also know as werebeasts, have no control of their shifting or their shifted form. They report blacking out and regaining consciousness after returning to humanoid form. This disconnect between forms leads to many hybrids considering their “wolf” form to be a completely separate entity, going as far as naming it and/or referring to it in the third person.
Though silver is not itself harmful to wolves, it does hinder their ability to sustain a wolf-form, effectively cutting them off from their Healing factor and other enhanced physical abilities, which can lead to death. Though uncommon, It is possible to develop a resistance to silver through prolonged exposure: this is especially true for Hybrids who use silver nitrate inhalers to manage their shifting.
With the exception of Aconitum (more commonly known as wolf’s bane) most poisons are not strong enough to be deadly to a werewolf in their wolf form.
Smaller packs & families within larger packs usually defer to a family-like structure (parents, offspring, and siblings), while larger packs (spanning or consisting of whole towns/cities) use a 3 tier caste system comprised of Alphas, Betas, & Omegas. Each tier is important and relies on the others for pack survival and cohesion. Movement between tiers varies depending on the needs and population of the pack. Most packs try to maintain a 2:3:1 ratio with Betas making up the bulk of the pack’s size, followed by Alphas and Omegas respectfully. However, this can also vary depending on the packs’ needs.
Alpha: Alphas usually hold white collar and clerical jobs, professions that require advanced training (doctor, lawyer, teacher).
Beta: Betas typically hold blue collar and “hands on” jobs, professions that at most require an apprenticeship (welder, plumber, mechanic).
Omega: Omegas are the entertainers of the Pack. It’s their job to lift the spirits of other Weres and provide opportunity for pack members of all statues to mingle. They usually hold jobs in entertainment (dancer, musician, actor) though struggling Omegas have been know to hold service industry jobs.
Wolf fashion varies from caste to caste and pack to pack. Overall fashion tends to reflect the wolf’s readiness and reliance on shifting. Alphas favor human clothes, due to the higher frequency of human/wolf interaction. Betas favor overalls and Jumpsuit based clothes, while Omegas have been known to care more about stage and performance outfits than everyday wear.
Ravens are a common companion of wolves. The breeding and raising of ravens has been a part of wolf culture for centuries. Ravens are very intelligent, able to understand multiple forms of speech, and even repeat or mimic advanced language skills.
see Caws at the Moon for more information.
The book of the Moon— or “Lunanomicon”— is commonly considered the main book of faith in wolf culture. The importance of the Pack and reverence or worship of the moon are common themes in wolf spirituality. Spirituality can vary from wolf to wolf and pack to pack
Book of the moon
According to the book of the moon, following Adam and Eve’s exile from the garden of Eden, wolves were given dominion over all the animals of the Earth and tasked with the protection of Eden. For its part in Man’s banishment from paradise, The Serpent was named the eternal enemy of the wolf. It is a commonly held belief that Vampires are the descendants of The Serpent from the biblical story. Vampire/wolf relations are traditionally strained and violent.
Morman is the term used to describe wolves who (for whatever reason) forsake their wolf-form in favor of their humanoid form: the term literally means “more man than wolf.” Many Mormans wear silver jewelry or use Silver-Nitrate inhalers to hinder unwanted shifting.
Sex & Reproduction
Since the dawn of recorded time wolves have mostly dominated the northern hemisphere of the Earth. All but a few of their major territories and packs are located above the equator, and on the whole they tend to prefer cooler climates. Human anthropologist have many theories on the subject, but no final conclusion has been reached on the subject.
Australia is the continent with the largest wolf population, the result of forced deportation from the English Isles after the Crown deemed wolves inferior in favor of human superiority. Wolves there are referred to as Dingos, named after one of the first European wolves to settle the continent, Nigel Dingo.
Hounds is a term used to describe a wolf that live with or serve vampires, often used as a slur or insult by wolves. Vampires have kept wolves (sometimes entire packs) for centuries. The business of breeding and raising wolves is common in House Hasad.
Hounds are kept for many reasons, including:
Generations of breeding have lead to some Hounds developing unique physical traits. Red-tinted fur of many hues is fairly common amongst Hounds, despite being rare in most ordinary wolves. Uncommon coat/fur patterns (such as striped, spotted, speckled fur) are unheard of outside House Hasad, leading to those exhibiting such characteristics to be highly sought after by Wolf breeders.
Hounds are far less likely to know or understand Loupe Langue; given their propensity to live with vampires rather than in packs, vampire languages are more commonly spoken.
Notable or famous Werewolves
Return to Glossary