The Darkstalker Files
Calculates the Incalculable
Other people are a little in awe of your mind, though you feel normal enough. Admittedly, you are sometimes surprised when others fail to grasp easy concepts, or how they don’t share your appreciation of the beauty in dynamical systems theory, elliptic curve geometry, Riemann meromorphic functions, and all the other wondrous things.
You live a little too much in your head to concern yourself with how you look. Your hair is probably slightly too long and tousled, your clothing is casual and stained with coffee, and your socks don’t match.
Minor Effect Suggestion: You don’t have to spend an action observing to make your next predictive equation or predictive model.
Major Effect Suggestion: Intuition ares, and you can ask the GM one question about what you’re looking at.
Predictive Equation (2 Intellect points). You observe or study a creature, object, or location for at least one round. The next time you interact with it (possibly in the following round), the difficulty of a related task (such as persuading the creature, attacking it, or defending from its attack) is reduced by one step. Action.
Higher Mathematics. You are trained in standard and higher mathematics.
Predictive Model (2+ Intellect points). If you’ve used Predictive Equation on a creature, object, or location within the last few days, you can learn one random fact about the subject that is pertinent to a topic you designate. In addition, you can use Predictive Model on the same subject multiple times (even if you’ve learned a creature’s level), but each time you do, you must apply one additional level of Effort than on your previous use. Action.
Subconscious Defense. Your subconscious constantly runs predictive models for avoiding danger. The difficulty of your Speed defense tasks is reduced by one step. Enabler.
Cognizant Offense. During combat, your brain shifts into a sort of battle mode where all potential attacks you could make are plotted on vector graphs in your mind’s eye, which always provides the best option. The difficulty of your attacks is reduced by one step. Enabler.
Genius. The more you use your brain, the better it gets. You add 5 points to your Intellect Pool. Enabler.
Further Mathematics. You are specialized in higher mathematics. If you are already specialized, choose some other sphere of knowledge to become trained in. Enabler.
One Step Ahead of Everyone (6 Intellect points). Few things elude your intellectual grasp. Ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that you could find by looking somewhere other than your current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is impossible. Action.
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